Jonemaro, E., Agusti, I., Tolle, H., Akbar, M., & Pinandito, A. (2025). Performance Improvement in Real-Time 3D Rendering Using OpenGL Fragment Shader and Unity Surface Shader. ITEGAM-JETIA, 11(55), 230-237. https://doi.org/10.5935/jetia.v11i55.2670