Performance Improvement in Real-Time 3D Rendering Using OpenGL Fragment Shader and Unity Surface Shader. ITEGAM-JETIA, [S. l.], v. 11, n. 55, p. 230–237, 2025. DOI: 10.5935/jetia.v11i55.2670. Disponível em: https://itegam-jetia.org/journal/index.php/jetia/article/view/2670. Acesso em: 22 oct. 2026.